The weapon skills available in Expeditions: Rome depend on the wielded weapon,s with sometimes higher ranking versions of the weapon, having more skills to choose from. These active skill are either single weapon skills (purple icon), weapon and shield combinations, and dual-weapon skills, with the latter two also known as combination skills or combo skills (green icon). For the general article about skills, see Skills.
The amount of skills being available depends on the tier, with higher tier weapons having more skills. As far as known, a weapon has up to six different weapon skills, whereas five or four skills as the maximum amount of skills for a weapon being common. When the amount of the selectable weapon skills exceeds three, the player can make a selection of three weapon skills for each weapon set by dragging the icon to the selected skills in the inventory menu.
It also seems that certain weapon skills have a minimum tier requirement, thus some skills are available for all weapons, while some skills are exclusively for tier three weapons. Unique quality have always an unique trait and may have unique weapon skills, but more information is needed on the topic.
Table[]
In the table below here, you find a sortable list of all weapon skills. As the game depends on randomisation of weapon skills, the very same weapon can have completely different skills. Upon upgrading an item, another skill is added randomly.
The table has the following legend:
- Base damage: base damage (minimum and maximum damage) of the weapon and then the type of damage. Basically different for nearly every weapon.
- Rank: some skill are only available to weapon of a certain rank.
Icon | Skill name | Tier req. | Weapon type | Effect |
---|---|---|---|---|
Aimed Shot | Bow | Base piercing damage. Applies harried to adverseries. Charges: 3. | ||
Backstab | Dagger | Base piercing damage. Deals +100% damage to flanked enemies. | ||
Barbed arrow | Bow | Base piercing damage. Applies bleeding to enemies. -2 health per stack each turn. Charges: 3. | ||
Bracing strike | II or III | Sword + shield | Base slashing damage. | |
Broad Swing | Staff | A swing that hits up four adjacents hexes of the user, reducing the amount of damage by 25% for every target hit. Can hurt allies. | ||
Concussive Strike | Staff | Base bludgeoning damage. Armour shred. Range: 2 hexes. Applies weakened to adverseries. | ||
Counter-advance | II | Sword + shield | Base slashing damage. Will attack the first adjacent enemy and pushes them back. | |
Crippling shot | Bow | Base piercing damage. Aplies crippled to enemies, which reduces movement by 50%. | ||
Cutting slash | II | Sword | Base slashing damage. Applied bleeding damage. Also hits any enemy on the target's left for half damage. | |
Defensive Strike | Sword | Base slashing damage. Applies deflecting status to self. | ||
Extend | Pike | Base piercing damage. 1 armour shred. Target may not be nearer than three hexes. | ||
Fire arrow | Bow | Base piercing damage. Applies burning to enemies or worsens the burned status. Can also ignote some objects. Charges: 2. | ||
Flurry | Spear | Make a quick melee attack at half damage, which does not cost an Action point. Charges: 3. | ||
Gouge | Sword | Base slashing damage. +3 damage for every stack of bleeding on the target. Removes bleeding from opponents when used. | ||
Half-drawn | II | Bow | Allows one to shoot two arrows at half damage each with -30% accuracy. | |
Hamstring | Pike | Base piercing damage. 1 armour shred. Range: 2 hexes. Applies stuck to opponents. | ||
Headshot | II | Bow | Aim for the head while the target is in (low) cover. -33% accuracy. +50% damage against enemies who are stunned, stuck or knocked down. | |
Heavy Hit | Staff | Base bludgeoning damage. Armour shred. Applies status effect of knocked-down to harried, stuck and stunned enemies. | ||
Heavy thrust | II | Pike | Forfeit all remaining movement to break the enemy's shield | |
Hidden blade | II | Spear + dagger | Applies base damage with spear and half damage with dagger as addition. | |
Humiliating slash | II | Spear | Base slashing damage. Lowers morale of the enemy by -20. | |
Hunkering down | Shield | Makes shield impervous to damage from the three frontal hexes and immune to attacks attempting to move him. Shieldwearer is vulnerable from attacks from the three hexes behind him. | ||
Lacerate | Spear | Base slashing damage. +50% damage when target is bleeding. | ||
Lance Charge | II | Pike | Base piercing damage. Run towards the enemy in a straight line. Each hex adds 10+ damage and increases critical hit chance by 5 percent points. | |
Lunge | Sword | Base piercing damage. Add critical damage to the attack (already counted), but does not count as a critical hit. Charges: 3. | ||
Marking Strike | Pike | Base piercing damage. 1 armour shred. Range: 2 hexes. Applies spotted to enemies. | ||
One-Two | Dagger | Makes 2 attacks each at half damage or normal damage. | ||
Overpower | Sword | Max slashing damage. Applies high momentum in a hit, unable to deal critical damage. | ||
Precise Stab | Spear | Base piercing. Inflicts normal damage which ignores shield strength, can't be avoided or blocked. | ||
Piercing Thrust | Spear + shield | Base piercing damage. Excess damage dealt to Shield Strength overflows to target's health. | ||
Poisoned shot | II | Bow | Base piercing damage. Applies the effect of poisoned. Charges: 3. | |
Precise Stab | Spear | Base percing damage. Cannot be blocked or resisted. | ||
Push and Shove | Pike | Base bludgeoning damage. 1 armour shred. Close range. Choose up to two targets to attack at half damage each. One with bludgeoning, which pushes the target back if there is space and one with the weapon's damage type. | ||
Reach | Staff | Base bludgeoning damage. Armour shred. Range: 2 hexes. | ||
Rupture | Dagger | Piercing half damage, which inflicts the status effect of bleeding | ||
Shield Advance | II | Shield | Base bludgeoning damage. Requires one shield strength and space behind target. Deals damage by ramming the target out of its hex and shieldbearer taking this space. | |
Shield Crash | Shield | Base bludgeoning damage. Requires one shield strength. Removes one stack of shield strength. | ||
Shield Push | Shield | Base bludgeoning damage. Requires one shield strength. Removes one stack of shield strength. Moves character one hex away, when there is space. | ||
Smack | II | Pike | Base bludgeoning damage. Move one hex away from the target without triggering Attack of Opportunity. | |
Spin Attack | II | Staff | Base damage (spread over five attacks). Deals five attacks in succession to a single target, with each shredding armour and dealing damage. Charges: 2. | |
Slash | Sword | Base slashing damage. Also hits any enemy on the target's left for half damage. | ||
Spear Charge | II | Spear | Base piercing damage. Run towards the enemy in a straight line. Each hex adds 10+ damage and moving over three hexes, will apply bleeding. | |
Swift Strike | II | Dagger | Base piercing damage. Generates double Focus if you are dodging or tactical. Charges: 3. | |
Swipe | III | Sword + dagger | Base piercing damage. 4 armour shred. Attack the target once with each weapon and also hit an enemy to either side for half damage. Charges: 2 | |
Sword Charge | II | Sword | Base slashing damage. Run towards the enemy in a straight line. Each hex adds 10+ damage and moving over three hexes, will apply shield-broken. | |
Thrust | Spear | Base piercing damage. | ||
Trample | III | Sword and shield | Base slashing damage. Attack with half shield damage to knock down the target. then moving over them to the hex behind, while hitting the target with the sword while moving between hexes. Charges: 2. | |
Whirlwind | II | Staff | Base damage. Deals full damage to all allies and enemies alike adjacent to user. Charges: 1. |