Expeditions: Viking Wiki
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Expeditions: Viking Wiki

The weapon skills available in Expeditions: Rome depend on the wielded weapon,s with sometimes higher ranking versions of the weapon, having more skills to choose from. These active skill are either single weapon skills (purple icon), weapon and shield combinations, and dual-weapon skills, with the latter two also known as combination skills or combo skills (green icon). For the general article about skills, see Skills.

The amount of skills being available depends on the tier, with higher tier weapons having more skills. As far as known, a weapon has up to six different weapon skills, whereas five or four skills as the maximum amount of skills for a weapon being common. When the amount of the selectable weapon skills exceeds three, the player can make a selection of three weapon skills for each weapon set by dragging the icon to the selected skills in the inventory menu.

It also seems that certain weapon skills have a minimum tier requirement, thus some skills are available for all weapons, while some skills are exclusively for tier three weapons. Unique quality have always an unique trait and may have unique weapon skills, but more information is needed on the topic.

Table[]

In the table below here, you find a sortable list of all weapon skills. As the game depends on randomisation of weapon skills, the very same weapon can have completely different skills. Upon upgrading an item, another skill is added randomly.

The table has the following legend:

  • Base damage: base damage (minimum and maximum damage) of the weapon and then the type of damage. Basically different for nearly every weapon.
  • Rank: some skill are only available to weapon of a certain rank.
Icon Skill name Tier req. Weapon type Effect
Aimed Shot Bow Base piercing damage. Applies harried to adverseries. Charges: 3.
Backstab Dagger Base piercing damage. Deals +100% damage to flanked enemies.
Barbed arrow Bow Base piercing damage. Applies bleeding to enemies. -2 health per stack each turn. Charges: 3.
Bracing strike II or III Sword + shield Base slashing damage.
Broad Swing Staff A swing that hits up four adjacents hexes of the user, reducing the amount of damage by 25% for every target hit. Can hurt allies.
Concussive Strike Staff Base bludgeoning damage. Armour shred. Range: 2 hexes. Applies weakened to adverseries.
Counter-advance II Sword + shield Base slashing damage. Will attack the first adjacent enemy and pushes them back.
Crippling shot Bow Base piercing damage. Aplies crippled to enemies, which reduces movement by 50%.
Cutting slash II Sword Base slashing damage. Applied bleeding damage. Also hits any enemy on the target's left for half damage.
Defensive Strike Sword Base slashing damage. Applies deflecting status to self.
Extend Pike Base piercing damage. 1 armour shred. Target may not be nearer than three hexes.
Fire arrow Bow Base piercing damage. Applies burning to enemies or worsens the burned status. Can also ignote some objects. Charges: 2.
Flurry Spear Make a quick melee attack at half damage, which does not cost an Action point. Charges: 3.
Gouge Sword Base slashing damage. +3 damage for every stack of bleeding on the target. Removes bleeding from opponents when used.
Half-drawn II Bow Allows one to shoot two arrows at half damage each with -30% accuracy.
Hamstring Pike Base piercing damage. 1 armour shred. Range: 2 hexes. Applies stuck to opponents.
Headshot II Bow Aim for the head while the target is in (low) cover. -33% accuracy. +50% damage against enemies who are stunned, stuck or knocked down.
Heavy Hit Staff Base bludgeoning damage. Armour shred. Applies status effect of knocked-down to harried, stuck and stunned enemies.
Heavy thrust II Pike Forfeit all remaining movement to break the enemy's shield
Hidden blade II Spear + dagger Applies base damage with spear and half damage with dagger as addition.
Humiliating slash II Spear Base slashing damage. Lowers morale of the enemy by -20.
Hunkering down Shield Makes shield impervous to damage from the three frontal hexes and immune to attacks attempting to move him. Shieldwearer is vulnerable from attacks from the three hexes behind him.
Lacerate Spear Base slashing damage. +50% damage when target is bleeding.
Lance Charge II Pike Base piercing damage. Run towards the enemy in a straight line. Each hex adds 10+ damage and increases critical hit chance by 5 percent points.
Lunge Sword Base piercing damage. Add critical damage to the attack (already counted), but does not count as a critical hit. Charges: 3.
Marking Strike Pike Base piercing damage. 1 armour shred. Range: 2 hexes. Applies spotted to enemies.
One-Two Dagger Makes 2 attacks each at half damage or normal damage.
Overpower Sword Max slashing damage. Applies high momentum in a hit, unable to deal critical damage.
Precise Stab Spear Base piercing. Inflicts normal damage which ignores shield strength, can't be avoided or blocked.
Piercing Thrust Spear + shield Base piercing damage. Excess damage dealt to Shield Strength overflows to target's health.
Poisoned shot II Bow Base piercing damage. Applies the effect of poisoned. Charges: 3.
Precise Stab Spear Base percing damage. Cannot be blocked or resisted.
Push and Shove Pike Base bludgeoning damage. 1 armour shred. Close range. Choose up to two targets to attack at half damage each. One with bludgeoning, which pushes the target back if there is space and one with the weapon's damage type.
Reach Staff Base bludgeoning damage. Armour shred. Range: 2 hexes.
Rupture Dagger Piercing half damage, which inflicts the status effect of bleeding
Shield Advance II Shield Base bludgeoning damage. Requires one shield strength and space behind target. Deals damage by ramming the target out of its hex and shieldbearer taking this space.
Shield Crash Shield Base bludgeoning damage. Requires one shield strength. Removes one stack of shield strength.
Shield Push Shield Base bludgeoning damage. Requires one shield strength. Removes one stack of shield strength. Moves character one hex away, when there is space.
Smack II Pike Base bludgeoning damage. Move one hex away from the target without triggering Attack of Opportunity.
Spin Attack II Staff Base damage (spread over five attacks). Deals five attacks in succession to a single target, with each shredding armour and dealing damage. Charges: 2.
Slash Sword Base slashing damage. Also hits any enemy on the target's left for half damage.
Spear Charge II Spear Base piercing damage. Run towards the enemy in a straight line. Each hex adds 10+ damage and moving over three hexes, will apply bleeding.
Swift Strike II Dagger Base piercing damage. Generates double Focus if you are dodging or tactical. Charges: 3.
Swipe III Sword + dagger Base piercing damage. 4 armour shred. Attack the target once with each weapon and also hit an enemy to either side for half damage. Charges: 2
Sword Charge II Sword Base slashing damage. Run towards the enemy in a straight line. Each hex adds 10+ damage and moving over three hexes, will apply shield-broken.
Thrust Spear Base piercing damage.
Trample III Sword and shield Base slashing damage. Attack with half shield damage to knock down the target. then moving over them to the hex behind, while hitting the target with the sword while moving between hexes. Charges: 2.
Whirlwind II Staff Base damage. Deals full damage to all allies and enemies alike adjacent to user. Charges: 1.
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