Trappers are one of the six native classes in Expeditions: Conquistador. They evenly matched by hunters when it comes to accuracy, but they don't have access to arquebuses, but have blowguns instead. Their lower damage is compensated with their skills to poison enemies from afar and their AoE skill hailstorm.
In melee combat, trapper are far less skilled compared to ranged combat due to low base damage and their knive as melee weapon. When it comes to defence, trappers have a base defence of 15%.
When it comes to camping, they can only master the task of hunting and patrolling.
|Quick Shot||Trapper can attack twice, but accuracy is lowered by 30 percent-points.||Attack||1 turns|
|Poison Sting||Trapper attacks the enemy with a normal ranged attacks which inflicts the effect of poison if hits or the attack is blocked partially.||Attack||1 turns|
|Hailstorm||Trapper shoots arrows, which will hit 5 out of the seven hexes in the area.||Full||3? turns|
Passive skills advice
Depending on your needs in combat, it's adviced to either pick the following passive skills.
Defence and melee offensive
In the table below you can find information about equipment access for each rank.
|Rank||Melee weapon||Ranged Weapon||Armour|
|Recruit||3 slots.||3 slots.||5 slots.|
|Men-at-arms||7 slots.||7 slots.||10 slots.|
|Veteran||10 slots.||10 slots.||10 slots.|
|Sergeant||10 slots.||10 slots.||10 slots.|
|Lieutenant||10 slots.||10 slots.||10 slots.|
|Classes Expeditions: Conquistador|
Doctor • Hunter • Scholar • Scout • Soldier
Amazon • Champion • Civilian • Shaman • Trapper • Warrior
Classes • Combat • Passive skills