'A ship has set ashore in the night and raiders are attacking your village.'The Northmen's Raid is a storyline quest that takes place straight after Cleaning House. Once you arrive back home after dealing with the traitors in the previous quest, you'll find your place under siege from an attacking force. Your task is to defend your homestead at the northern gate with Asleifr, and the southern bridge with Nefja.
Whomever you choose to fight with first will follow you into the next battle. Ketill will join you in both fights.
Southern Bridge Edit
Nefja will be at the southern bridge waiting for you, and will fight with you in the upcoming battle.
Northern Gate Edit
You will meet Asleifr at the northern gate if you chose to recruit him as a follower, and will need to defend that point with him until the attackers are all defeated.
This is a slightly tougher battle, as Gunnarr can land in some pretty powerful hits for this early game fight. It's recommended that you focus your attacks on him first before taking on his henchmen. Once you've beaten them down, your Hird will lock up Gunnarr.
Good Scenario Edit
If you win at least two fights out of three, you’ll manage to stop the raid and take Gunnarr into custody. You’ll gain 10 skill points and 20 reputation with Clansmen.
Bad Scenario Edit
If you lose at least two fights, you won’t manage to stop the raid and Gunnarr will flee with some of your possessions. You’ll still gain 10 skill points, but you’ll lose up to 1000 valuables, 1000 thralls, 10 salvage and 10 hide.
If you won the fight against Gunnarr, but lost the bridge and gate battles, you’ll be rewarded with 10 reputation with Clansmen. Otherwise, you’ll gain no reputation.
If the bad scenario plays out, the quest Best Served Cold will become unavailable and you won’t be able to recruit Gunnarr during act 1, but he will offer to join your hird if you become Jarl of Orkneyjar and your power level reaches 40.
- 10 Skill Points
- 0/10/20 Clansmen Reputation
- Unlocks the quest The Plot Thickens.