Expeditions: Viking Wiki
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Expeditions: Viking Wiki

Status effects are effects which can be used to give temporary bonuses to hirdmen and allies and penalties to enemies during melee encounters. During the battle, your party members may sustain injuries due to being incapacitate or through other means. In this article, you can find information about all positive and negative status effects. This article has also some information about all injuries, but this might be moved to another page when a lot of information about injuries is collected.

Positive status effects

Name Description Example causes
Blood thirsty Increases damage by 10% next turn if the character attacks. Requires the Blood thirsty passive skill and then incapacitating / killing an enemy.
Centered Baldr's Blessing
Favoured by Loki Increases the chance of critical hits by 10% Loki's Blessing
Favoured by Odin Sets mental resistances of all Norse party to 100% for three turns, making them fearless. Odin's blessing
Favoured by Thor Increases base melee damage by 20% for three turns on Norse party members. Thor's Blessing
Favoured by Tyr Increases melee and range reduction by 25% points for three turns on Norse party members. Tyr's Blessing
Interrupting Character with a ranged weapon in hand may attack an opponent who comes into his range. Interruption
Steady The character can't get harried from projectile attacks by enemies. Not doing anything with the attack turn.
Venomous A character who has this effect, can poison enemies with an attack. This effect will last, until the characters uses an attack during a turn. The turn thereafter, the status effect is lost. Poison skill.
Well fed The party member receives a bonus of +1 to sense and endurance for about 12 hours. Cooking skill during camping.
Well rested The party member receives a bonus of +1 to sense and endurance for about 12 hours. Campsites with a high shelter rating have a high chance to give this effect.

Negative status effects

Negative status effect can be inflicted on any character if it passes a physical or mental resistance check during battle. The higher the percentage, the less likely the status effect will be inflicted on the unit. Some negative status effects will always be inflicted.

Name Description Resistance Example causes Prevention Cure
Blind
Burning Character takes 20-30 damage at the end of the turn. Character can also get burn wounds from this effect. Physical Fire arrow, Fire Pot, walking through a camp fire. Armour with hardened leather. Cure skill, Water Skin
Concussed
Demoralised Character suffers a severe penalty to accuracy for one turn. Mental Demoralise skill Cure skill
Drugged
Exposed Shield wielding characters can't use their shield(s) to deflect projectiles or absorb damage from melee weapons None Shield Hook skill
Fatigued Halves the total finesse, perception and strength score. None Travelling too long without resting at a camp. Visit the campsite.
Grappled Target is being grappled by an enemy who flanks the target, immobilizing the target. None Grapple skill
Harried Normal ranged attacks Steady status effect
Hungry and starved Lowers endurance and sense by 3 points. This will worsen if ignored for another 24 hours, then the party members will be starved, doubling the penalties. None Party members haven't eaten anything for at least 12 hours after leaving camp. Visit the campsite and feed hungry hirdmen with rations or meat.
Hypnotized The character switchs sides for one turn Mental Suggestion skill
Illuminated The penalty enemies receive to ranged accuracy during the night, no longer applies to a character with this effect. None Torch or any fires or torches present in the area. Stay clear of any hex adjacent to a light source.
Intoxicated The character suffers a penalty of -2 to sense, finesse and perception.
Knocked down / slipped The character has been knocked down or slipped over ice, which means that all turns are lost and the character is immobilised. Physical Rebuke, shield bash, hexes with ice, None
Poison Character takes 20-30 damage at the end of the turn. Physical Poison Caltrops, Poison Trap, character with venomous status effect. Armour with armour padding. Cure ability, Antidote
Spotted Character can't hide behind low obstables, so it can be hit by projectiles. Accuracy to units with this effect is increased by 25% points. None Ranging shot. Stay clear of any hex adjacent to a hex from which red smoke rises (your party).
Tripped None Tripwire

Injuries

Injuries can only be cured with medicine and someone with at least rank 1 in healing. By improving the rank, less medicine is required to cure injuries. Without proper treatment, the injuries will become worse, which may lead to death or permanent penalties to stats and movement.

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Permanent effect
Infection (arm)
Puncture (arm)
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