Status effects are effects which can be used to give temporary bonuses to hirdmen and allies and penalties to enemies during melee encounters. During the battle, your party members may sustain injuries due to being incapacitate or through other means.
Positive status effects
Name | Description | Example causes | |
---|---|---|---|
Centered | |||
Steady | The character can't get harried from projectile attacks by enemies | Not doing anything with the attack turn. | |
Venomous | A character who has this effect, can poison enemies with an attack | Poison skill | |
Well fed | The party member receives a bonus of +1 to sense and endurance for about 12 hours. | Cooking skill during camping. | |
Well rested | The party member receives a bonus of +1 to sense and endurance for about 12 hours. | Campsites with a high shelter rating. |
Negative status effects
Negative status effect can be inflicted on any character if it passes a physical or mental resistance check during battle. The higher the percentage, the less likely the status effect will be inflicted on the unit. Some negative status effects will always be inflicted.
Name | Description | Resistance | Example causes | Prevention | Cure | |
---|---|---|---|---|---|---|
Blind | ||||||
Burning | Character takes 20-30 damage at the end of the turn. Character can also get burn wounds from this effect. | Physical | Fire arrow, walking through a camp fire. | Armour with hardened leather. | Cure skill, Water Skin | |
Demoralised | Character suffers a severe penalty to accuracy for one turn. | Mental | Demoralise skill | Cure skill | ||
Drugged | ||||||
Exposed | Shield wielding characters can't use their shield(s) to deflect projectiles or absorb damage from melee weapons | None | Shield Hook skill | |||
Fatigued | Visit the campsite. | |||||
Harried | Normal ranged attacks | Steady status effect | ||||
Hungry | Visit the campsite. | |||||
Illuminated | The penalty enemies receive to ranged accuracy during the night, no longer applies to a character with this effect. | None | Torch or any fires or torches present in the area. | Stay clear of any hex adjacent to a light source. | ||
Knocked down / slipped | Physical | Rebuke, shield bash, hexes with ice, | None | |||
Poison | Character takes 20-30 damage at the end of the turn. | Physical | Poison Caltrops, Poison Trap, character with venomous status effect. | Armour with armour padding. | Cure ability, Antidote | |
Spotted | Character can't hide behind low obstables, so it can be hit by projectiles. Accuracy to units with this effect is increased by 25% points. | None | Ranging shot. | Stay clear of any hex adjacent to a hex from which red smoke rises (your party). | ||
Starving | Visit the campsite. | |||||
Tripped | None | Tripwire |
Injuries
Injuries can only be cured with medicine and someone with at least rank 1 in healing. By improving the rank, less medicine is required to cure injuries. Without proper treatment, the injuries will become worse, which may lead to death or permanent penalties to stats and movement.