Expeditions: Viking Wiki
Advertisement
Expeditions: Viking Wiki

Status effects are effects which can be used to give temporary bonuses to hirdmen and allies and penalties to enemies during melee encounters. During the battle, your party members may sustain injuries due to being incapacitate or through other means.



Positive status effects

Name Description Example causes
Centered
Steady The character can't get harried from projectile attacks by enemies Not doing anything with the attack turn.
Venomous A character who has this effect, can poison enemies with an attack Poison skill
Well fed The party member receives a bonus of +1 to sense and endurance for about 12 hours. Cooking skill during camping.
Well rested The party member receives a bonus of +1 to sense and endurance for about 12 hours. Campsites with a high shelter rating.

Negative status effects

Negative status effect can be inflicted on any character if it passes a physical or mental resistance check during battle. The higher the percentage, the less likely the status effect will be inflicted on the unit. Some negative status effects will always be inflicted.

Name Description Resistance Example causes Prevention Cure
Blind
Burning Character takes 20-30 damage at the end of the turn. Character can also get burn wounds from this effect. Physical Fire arrow, walking through a camp fire. Armour with hardened leather. Cure skill, Water Skin
Demoralised Character suffers a severe penalty to accuracy for one turn. Mental Demoralise skill Cure skill
Drugged
Exposed Shield wielding characters can't use their shield(s) to deflect projectiles or absorb damage from melee weapons None Shield Hook skill
Fatigued Visit the campsite.
Harried Normal ranged attacks Steady status effect
Hungry Visit the campsite.
Illuminated The penalty enemies receive to ranged accuracy during the night, no longer applies to a character with this effect. None Torch or any fires or torches present in the area. Stay clear of any hex adjacent to a light source.
Knocked down / slipped Physical Rebuke, shield bash, hexes with ice, None
Poison Character takes 20-30 damage at the end of the turn. Physical Poison Caltrops, Poison Trap, character with venomous status effect. Armour with armour padding. Cure ability, Antidote
Spotted Character can't hide behind low obstables, so it can be hit by projectiles. Accuracy to units with this effect is increased by 25% points. None Ranging shot. Stay clear of any hex adjacent to a hex from which red smoke rises (your party).
Starving Visit the campsite.
Tripped None Tripwire

Injuries

Injuries can only be cured with medicine and someone with at least rank 1 in healing. By improving the rank, less medicine is required to cure injuries. Without proper treatment, the injuries will become worse, which may lead to death or permanent penalties to stats and movement.

Advertisement