Expeditions: Viking Wiki
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Expeditions: Viking Wiki

Status effects are effects which can be used to give temporary bonuses to hirdmen and allies and penalties to enemies during melee encounters. During the battle, your party members may sustain injuries due to being incapacitate or through other means.



Positive status effects

Name Description Example causes
Steady The character can't get harried from attacks by enemies Not doing anything with the attack turn.
Venomous A character who has this effect, can poison enemies with an attack Poison skill

Negative status effects

Negative status effect can be inflicted on any character if it passes a physical or mental resistance check during battle. The higher the percentage, the less likely the status effect will be inflicted on the unit. Some negative status effects will always be inflicted.

Name Description Resistance Example causes Prevention Cure
Blind
Burning Character takes 20-30 damage at the end of the turn. Character can also get burn wounds from this effect. Physical Fire arrow, walking through a camp fire. Armour with hardened leather Cure ability, water skin
Demoralised Character suffers a severe penalty to accuracy for one turn. Mental Demoralise skill Cure ability
Harried Normal range attacks Steady status effect
Illuminated The penalty enemies receive to ranged accuracy during the night, no longer applies to a character with this effect. None Torch or any fires or torches present in the area. Stay clear of any hex adjacent to a light source.
Knocked down / slipped /  tripped Physical Rebuke, shield bash, hexes with ice, Tripwire None
Poison Character takes 20-30 damage at the end of the turn. Physical Poison Caltrops, Poison Trap, character with venomous status effect. Armour with armour padding Cure ability, Antidote
Spotted Character can't hide behind low obstables, so it can be hit by projectiles. Accuracy to units with this effect is increased by 25% points. None Ranging shot. Stay clear of any hex adjacent to a hex from which red smoke rises (your party).

Injuries

Injuries can only be cured with medicine and someone with at least rank 1 in healing. By improving the rank, less medicine is required to cure injuries. Without proper treatment, the injuries will become worse, which may lead to death or permanent penalties to stats and movement.

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