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|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Shield Hook.png|Shield Hook|left]]'''Shield Hook'''
 
|[[File:Shield Hook.png|Shield Hook|left]]'''Shield Hook'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| Pull the opponent's shield away, making them Exposed (Cannot block)
 
| Pull the opponent's shield away, making them Exposed (Cannot block)
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Cleave.png|Cleave|left]]'''Cleave'''
 
|[[File:Cleave.png|Cleave|left]]'''Cleave'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| Make an attack that is always blocked, but any damage not absorbed by the shield is dealt to the target's hitpoints.
 
| Make an attack that is always blocked, but any damage not absorbed by the shield is dealt to the target's hitpoints.
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Weapon Hook.png|Weapon Hook|left]]'''Weapon Hook'''
 
|[[File:Weapon Hook.png|Weapon Hook|left]]'''Weapon Hook'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| Uses the axe to pull the opponent's weapon away, adding the status effect Disarmed (Cannot use weapon or switch weapons)
 
| Uses the axe to pull the opponent's weapon away, adding the status effect Disarmed (Cannot use weapon or switch weapons)
 
|}
 
|}
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|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Ready.png|Ready|left]]'''Ready'''
 
|[[File:Ready.png|Ready|left]]'''Ready'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| Automatically attacks the first enemy that enters melee range
 
| Automatically attacks the first enemy that enters melee range
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:HeavySwing.png|Heavy Swing|left]]'''Heavy Swing'''
 
|[[File:HeavySwing.png|Heavy Swing|left]]'''Heavy Swing'''
| width="15%" | <ul><li>Full</li><li>Charges: 2</li></ul>
+
| width="20%" | <ul><li>Full</li><li>Charges: 2</li></ul>
 
| Ignores the target's Damage Reduction
 
| Ignores the target's Damage Reduction
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Execute.png|Execute|left]]'''[[Execute]]'''
 
|[[File:Execute.png|Execute|left]]'''[[Execute]]'''
| width="15%" | <ul><li>Full</li><li>Charges: 2</li></ul>
+
| width="20%" | <ul><li>Full</li><li>Charges: 2</li></ul>
 
| Marks the target for a killing blow on the next turn, which will instantly dismember them if it deals any damage
 
| Marks the target for a killing blow on the next turn, which will instantly dismember them if it deals any damage
 
|}
 
|}
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|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Extend.png|Extend|left]]'''Extend'''
 
|[[File:Extend.png|Extend|left]]'''Extend'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| Attack a target 3 hexes away, but at 75% Damage
 
| Attack a target 3 hexes away, but at 75% Damage
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Smack.png|Smack|left]]'''Smack'''
 
|[[File:Smack.png|Smack|left]]'''Smack'''
| width="15%" | <ul><li>Full</li></ul>
+
| width="20%" | <ul><li>Full</li></ul>
 
| Smack an adjacent target for 50% Damage, making them Concussed (Physical Resistance; Endurance -3), and then take 1 step back without incurring Attack of Opportunity
 
| Smack an adjacent target for 50% Damage, making them Concussed (Physical Resistance; Endurance -3), and then take 1 step back without incurring Attack of Opportunity
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Distract.png|Distract|left]]'''Distract'''
 
|[[File:Distract.png|Distract|left]]'''Distract'''
| width="15%" | <ul><li>Free</li><li>Charges: 2</li></ul>
+
| width="20%" | <ul><li>Free</li><li>Charges: 2</li></ul>
 
| Neutralise the Attack of Opportunity of an enemy who is exactly 2 hexes away
 
| Neutralise the Attack of Opportunity of an enemy who is exactly 2 hexes away
 
|}
 
|}
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|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:RecklessStrike.png|Reckless Strike|left]]'''Reckless Strike'''
 
|[[File:RecklessStrike.png|Reckless Strike|left]]'''Reckless Strike'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| Deals 25% extra damage, but makes you Unbalanced (Lose all moves at beginning of next turn)
 
| Deals 25% extra damage, but makes you Unbalanced (Lose all moves at beginning of next turn)
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Pull.png|Pull|left]]'''Pull'''
 
|[[File:Pull.png|Pull|left]]'''Pull'''
| width="15%" | <ul><li>Attack</li><li>Charges: 2</li></ul>
+
| width="20%" | <ul><li>Attack</li><li>Charges: 2</li></ul>
 
| Hooks the target's neck with the axe and pulls them into melee range
 
| Hooks the target's neck with the axe and pulls them into melee range
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Swipe.png|Swipe|left]]'''Swipe'''
 
|[[File:Swipe.png|Swipe|left]]'''Swipe'''
| width="15%" | <ul><li>Attack</li><li>Charges: 2</li></ul>
+
| width="20%" | <ul><li>Attack</li><li>Charges: 2</li></ul>
 
| Performs a wide-arced attack with no Armour Piercing Damage that simultaneously hits the target and any characters standing on either side of the target, but which cannot damage shields
 
| Performs a wide-arced attack with no Armour Piercing Damage that simultaneously hits the target and any characters standing on either side of the target, but which cannot damage shields
 
|}
 
|}
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|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Deathblow.png|Deathblow|left]]'''Deathblow'''
 
|[[File:Deathblow.png|Deathblow|left]]'''Deathblow'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| Deals double damage but can only target immobilised enemies
 
| Deals double damage but can only target immobilised enemies
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Flurry.png|Flurry|left]]'''Flurry'''
 
|[[File:Flurry.png|Flurry|left]]'''Flurry'''
| width="15%" | <ul><li>Attack</li><li>Charges: 3</li></ul>
+
| width="20%" | <ul><li>Attack</li><li>Charges: 3</li></ul>
 
| Makes 2 attacks at half damage, on the same target or on 2 different targets, that each attempts to cause Bleeding (Physical Resistance; -8-16 Hitpoints per turn)
 
| Makes 2 attacks at half damage, on the same target or on 2 different targets, that each attempts to cause Bleeding (Physical Resistance; -8-16 Hitpoints per turn)
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Slice.png|Slice|left]]'''Slice'''
 
|[[File:Slice.png|Slice|left]]'''Slice'''
| width="15%" | <ul><li>Free</li><li>Charges: 2</li></ul>
+
| width="20%" | <ul><li>Free</li><li>Charges: 2</li></ul>
 
| Makes a free attack at half damage
 
| Makes a free attack at half damage
 
|}
 
|}
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|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:SignalArrow.png|Ranging Shot|left]]'''Ranging Shot'''
 
|[[File:SignalArrow.png|Ranging Shot|left]]'''Ranging Shot'''
| width="15%" | <ul><li>Free</li></ul>
+
| width="20%" | <ul><li>Free</li></ul>
 
| All enemies adjacent to the target hex get the status effect Spotted (Cannot use low cover; ranged attacks vs. character have +25% Accuracy)
 
| All enemies adjacent to the target hex get the status effect Spotted (Cannot use low cover; ranged attacks vs. character have +25% Accuracy)
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:QuickShot.png|Quick Shot|left]]'''Quick Shot'''
 
|[[File:QuickShot.png|Quick Shot|left]]'''Quick Shot'''
| width="15%" | <ul><li>Full</li></ul>
+
| width="20%" | <ul><li>Full</li></ul>
 
| Make 2 ranged attacks at -30% accuracy each
 
| Make 2 ranged attacks at -30% accuracy each
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:AimedShot.png|Aimed Shot|left]]'''Aimed Shot'''
 
|[[File:AimedShot.png|Aimed Shot|left]]'''Aimed Shot'''
| width="15%" | <ul><li>Full</li></ul>
+
| width="20%" | <ul><li>Full</li></ul>
 
| Negates distance penalties to hit chance and grants a 5 percent-point bonus to critical hit chance
 
| Negates distance penalties to hit chance and grants a 5 percent-point bonus to critical hit chance
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:FireArrow.png|Fire Arrow|left]]'''Fire Arrow'''
 
|[[File:FireArrow.png|Fire Arrow|left]]'''Fire Arrow'''
| width="15%" | <ul><li>Attack</li><li>Charges: 1</li></ul>
+
| width="20%" | <ul><li>Attack</li><li>Charges: 1</li></ul>
 
| Deals normal ranged damage but also sets the target hex on fire, applying the status effect Burning (-20-30 Hitpoints per turn) to anyone in the hex. Can also target flammable objects such as haystacks
 
| Deals normal ranged damage but also sets the target hex on fire, applying the status effect Burning (-20-30 Hitpoints per turn) to anyone in the hex. Can also target flammable objects such as haystacks
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Hailstorm.png|Hailstorm|left]]'''Hailstorm'''
 
|[[File:Hailstorm.png|Hailstorm|left]]'''Hailstorm'''
| width="15%" | <ul><li>Full</li><li>Charges: 2</li></ul>
+
| width="20%" | <ul><li>Full</li><li>Charges: 2</li></ul>
 
| Performs an Area of Effect attack in 3 random hexes in and around the target hex, at 50% Damage each
 
| Performs an Area of Effect attack in 3 random hexes in and around the target hex, at 50% Damage each
 
|}
 
|}
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|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Puffball.png|Puffball|left]]'''Puffball'''
 
|[[File:Puffball.png|Puffball|left]]'''Puffball'''
| width="15%" | <ul><li>Attack</li><li>Charges: 3</li></ul>
+
| width="20%" | <ul><li>Attack</li><li>Charges: 3</li></ul>
 
| Launches mushroom that explodes into a cloud of dust spores that covers the target hex and all adjacent hexes for 1 turn, treating them as full cover for purposes of ranged attacks
 
| Launches mushroom that explodes into a cloud of dust spores that covers the target hex and all adjacent hexes for 1 turn, treating them as full cover for purposes of ranged attacks
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Scattershot.png|Scattershot|left]]'''Scattershot'''
 
|[[File:Scattershot.png|Scattershot|left]]'''Scattershot'''
| width="15%" | <ul><li>Attack</li><li>Charges: 1</li></ul>
+
| width="20%" | <ul><li>Attack</li><li>Charges: 1</li></ul>
 
| Any character within a 2-hex arc at a 6-hex distance or less have 75% chance to be Harried (Mental Resistance; Base DR is 0%), 50% chance to be Blinded (Mental Resistance; Perception -5), and 25% chance to be Concussed (Physical Resistance; Endurance -3). The attack deals no damage
 
| Any character within a 2-hex arc at a 6-hex distance or less have 75% chance to be Harried (Mental Resistance; Base DR is 0%), 50% chance to be Blinded (Mental Resistance; Perception -5), and 25% chance to be Concussed (Physical Resistance; Endurance -3). The attack deals no damage
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Grenade.png|Grenade|left]]'''Grenade'''
 
|[[File:Grenade.png|Grenade|left]]'''Grenade'''
| width="15%" | <ul><li>Attack</li><li>Charges: 1</li></ul>
+
| width="20%" | <ul><li>Attack</li><li>Charges: 1</li></ul>
 
| Launches a bladder which spreads oil across the target hex and all adjacent hexes. Any occupying character gets the status effect Flammable (Burning will last twice as long)
 
| Launches a bladder which spreads oil across the target hex and all adjacent hexes. Any occupying character gets the status effect Flammable (Burning will last twice as long)
 
|}
 
|}
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|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Brace.png|Brace|left]]'''Brace'''
 
|[[File:Brace.png|Brace|left]]'''Brace'''
| width="15%" | <ul><li>Attack</li><li>Charges: 1</li></ul>
+
| width="20%" | <ul><li>Attack</li><li>Charges: 1</li></ul>
 
| Restores your shield to mint condition
 
| Restores your shield to mint condition
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Defend.png|Defend|left]]'''Defend'''
 
|[[File:Defend.png|Defend|left]]'''Defend'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| You get the status effect Defend (Shield is impervious to damage)
 
| You get the status effect Defend (Shield is impervious to damage)
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:ShieldBash.png|ShieldBash|left]]'''ShieldBash'''
 
|[[File:ShieldBash.png|ShieldBash|left]]'''ShieldBash'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| Pushes the target 1 hex away and applies the status effect Knocked Down (Physical Resistance; Unable to act, cannot block, Base DR is 0%; recovering costs 2 moves)
 
| Pushes the target 1 hex away and applies the status effect Knocked Down (Physical Resistance; Unable to act, cannot block, Base DR is 0%; recovering costs 2 moves)
 
|}
 
|}
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|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Grapple.png|Grapple|left]]'''Grapple'''
 
|[[File:Grapple.png|Grapple|left]]'''Grapple'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| When flanking an enemy, grab hold of them to immobilise them until your next turn
 
| When flanking an enemy, grab hold of them to immobilise them until your next turn
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:HeavyPunch.png|Heavy Punch|left]]'''Heavy Punch'''
 
|[[File:HeavyPunch.png|Heavy Punch|left]]'''Heavy Punch'''
| width="15%" | <ul><li>Full</li></ul>
+
| width="20%" | <ul><li>Full</li></ul>
 
| A heavier punch that deals +50% Damage
 
| A heavier punch that deals +50% Damage
 
|- valign="top" width="25%"
 
|- valign="top" width="25%"
 
|[[File:Headbutt.png|Headbutt|left]]'''Headbutt'''
 
|[[File:Headbutt.png|Headbutt|left]]'''Headbutt'''
| width="15%" | <ul><li>Attack</li></ul>
+
| width="20%" | <ul><li>Attack</li></ul>
 
| Attack at full damage and apply the status effect Stunned (Physical Resistance; Unable to act, cannot block, Base DR is 0%) if the attack isn't blocked. Provokes Attack of Opportunity and cannot be used against characters with helmets
 
| Attack at full damage and apply the status effect Stunned (Physical Resistance; Unable to act, cannot block, Base DR is 0%) if the attack isn't blocked. Provokes Attack of Opportunity and cannot be used against characters with helmets
 
|}
 
|}

Revision as of 18:40, 28 May 2017

Skills are abilities which characters may learn by allocating skill points. Skills determine how effective the character is when in combat and during camping. Some skills require a minimum stat level in order to have skill points allocated to them.

Weapon Skills

Weapon skills define how good a character is with specific weapons and unlock several abilities as you progress. Weapon skills have five available tiers. At every tier, a passive damage buff to that specific weapon type will be given for all attacks. A unique skill will be unlocked at tier one, three, and five.

Axe Skills

Skill Name Required Moves Description
Shield Hook
Shield Hook
  • Attack
Pull the opponent's shield away, making them Exposed (Cannot block)
Cleave
Cleave
  • Attack
Make an attack that is always blocked, but any damage not absorbed by the shield is dealt to the target's hitpoints.
Weapon Hook
Weapon Hook
  • Attack
Uses the axe to pull the opponent's weapon away, adding the status effect Disarmed (Cannot use weapon or switch weapons)

Sword Skills

Skill Name Required Moves Description
Ready
Ready
  • Attack
Automatically attacks the first enemy that enters melee range
Heavy Swing
Heavy Swing
  • Full
  • Charges: 2
Ignores the target's Damage Reduction
Execute
Execute
  • Full
  • Charges: 2
Marks the target for a killing blow on the next turn, which will instantly dismember them if it deals any damage

Spear Skills

Skill Name Required Moves Description
Extend
Extend
  • Attack
Attack a target 3 hexes away, but at 75% Damage
Smack
Smack
  • Full
Smack an adjacent target for 50% Damage, making them Concussed (Physical Resistance; Endurance -3), and then take 1 step back without incurring Attack of Opportunity
Distract
Distract
  • Free
  • Charges: 2
Neutralise the Attack of Opportunity of an enemy who is exactly 2 hexes away

Dane Axe Skills

Skill Name Required Moves Description
Reckless Strike
Reckless Strike
  • Attack
Deals 25% extra damage, but makes you Unbalanced (Lose all moves at beginning of next turn)
Pull
Pull
  • Attack
  • Charges: 2
Hooks the target's neck with the axe and pulls them into melee range
Swipe
Swipe
  • Attack
  • Charges: 2
Performs a wide-arced attack with no Armour Piercing Damage that simultaneously hits the target and any characters standing on either side of the target, but which cannot damage shields

Knife Skills

Skill Name Required Moves Description
Deathblow
Deathblow
  • Attack
Deals double damage but can only target immobilised enemies
Flurry
Flurry
  • Attack
  • Charges: 3
Makes 2 attacks at half damage, on the same target or on 2 different targets, that each attempts to cause Bleeding (Physical Resistance; -8-16 Hitpoints per turn)
Slice
Slice
  • Free
  • Charges: 2
Makes a free attack at half damage

Bow Skills

Skill Name Required Moves Description
Ranging Shot
Ranging Shot
  • Free
All enemies adjacent to the target hex get the status effect Spotted (Cannot use low cover; ranged attacks vs. character have +25% Accuracy)
Quick Shot
Quick Shot
  • Full
Make 2 ranged attacks at -30% accuracy each
Aimed Shot
Aimed Shot
  • Full
Negates distance penalties to hit chance and grants a 5 percent-point bonus to critical hit chance
Fire Arrow
Fire Arrow
  • Attack
  • Charges: 1
Deals normal ranged damage but also sets the target hex on fire, applying the status effect Burning (-20-30 Hitpoints per turn) to anyone in the hex. Can also target flammable objects such as haystacks
Hailstorm
Hailstorm
  • Full
  • Charges: 2
Performs an Area of Effect attack in 3 random hexes in and around the target hex, at 50% Damage each

Sling Skills

Skill Name Required Moves Description
Puffball
Puffball
  • Attack
  • Charges: 3
Launches mushroom that explodes into a cloud of dust spores that covers the target hex and all adjacent hexes for 1 turn, treating them as full cover for purposes of ranged attacks
Scattershot
Scattershot
  • Attack
  • Charges: 1
Any character within a 2-hex arc at a 6-hex distance or less have 75% chance to be Harried (Mental Resistance; Base DR is 0%), 50% chance to be Blinded (Mental Resistance; Perception -5), and 25% chance to be Concussed (Physical Resistance; Endurance -3). The attack deals no damage
Grenade
Grenade
  • Attack
  • Charges: 1
Launches a bladder which spreads oil across the target hex and all adjacent hexes. Any occupying character gets the status effect Flammable (Burning will last twice as long)

Shield Skills

Skill Name Required Moves Description
Brace
Brace
  • Attack
  • Charges: 1
Restores your shield to mint condition
Defend
Defend
  • Attack
You get the status effect Defend (Shield is impervious to damage)
ShieldBash
ShieldBash
  • Attack
Pushes the target 1 hex away and applies the status effect Knocked Down (Physical Resistance; Unable to act, cannot block, Base DR is 0%; recovering costs 2 moves)

Unarmed Skills

Skill Name Required Moves Description
Grapple
Grapple
  • Attack
When flanking an enemy, grab hold of them to immobilise them until your next turn
Heavy Punch
Heavy Punch
  • Full
A heavier punch that deals +50% Damage
Headbutt
Headbutt
  • Attack
Attack at full damage and apply the status effect Stunned (Physical Resistance; Unable to act, cannot block, Base DR is 0%) if the attack isn't blocked. Provokes Attack of Opportunity and cannot be used against characters with helmets

Offensive Skills

Offensive skills provide extra abilities to be used during combat that aren't tied to any specific weapon.

Support Skills

Support skills help allies by buffing, hinder enemies by debuffing, or provide tactical advantages without dealing direct damage. In addition, some support skills provide additional benefits while camping.

Utility Skills

Utility skills are useful for keeping the party equipped, happy, well fed, and in general help the party function as a whole.

Passive Skills

Passive skills provide small but permanent boosts to stats or give you an extra edge under specific conditions.

Character Unique Skills

These skills are unique to certain recruitable characters.

Aife

  • Snaring

Moving Skills

It is possible to change the location of all character skills on the bottom bar in game. Click the info button and then click again on the character whose skills you would like to change to select them. All available skills will now be shown, and it is simply an issue of dragging and dropping the desired skill to the desired location.

Since the skill bar has a maximum of 10 slots, it is sometimes necessary to use multiple skill bars for a character. To switch which skill bar is selected, click the up and down arrows directly to the left of the skill bar.

See main article: Controls