Expeditions: Viking Wiki
Expeditions: Viking Wiki

Expeditions: Rome is the third game in the Expeditions series. In this instalment, the player controls a young Legatus, a military officer with a rank comparable to the modern day general and commands a legion. The player can optionally play the role of Gaius Julius Caesar in the game and form the Roman Empire or let remain a republic.

The game begins in 74 BC, the year of the Consuls Lucius Licinius Lucullus and Marcus Aurelius Cotta at the beginning of the Third Mithridatic War. Act II: Africa takes place around 69 - 68 BC, and Act III: Gallica in 63 BC. The game showcases historical figures such as Marcus Porcius Cato and Marcus Tullius Cicero, who played prominent roles at the end of Rome's Republic era. The player commands legions in Asia Minor, North Africa, Egypt, and Gaul (modern day France).

The game was originally set for release in the fall of 2021, but the definitive release of the game was moved to 20 January 2022. The game was developed by Logic Artists, who also developed Expeditions: Conquistador and Expeditions: Viking. The game was solely released on PC's as platform and is published by THQ Nordic.

A demo version of the final product was released on 20 December 2021, which lasts about five hours before the end of it is reached. This became the final version of the game around the release and players could continue their demo save files in the final product.

See Portal: Expeditions: Rome for more links about every subject in the game.


Character creation[]


After the introduction video, the players are taken to the character creation appearance window, where they can change the look of their player character. The game offers here a variety of options, like the character's first and family name, a nickname, gender (either ♂ or ♀) and a portrait, that will represent the player character during conversations.

The players also can choose from a selection of face options, skin colours, hair styles and hair colours, as well as the body height to adjust their character.

After the players press confirm, they are taken to another window of the character creation process, where they can set up their rethorical style.

Rethorical style[]

Rhetorical style is a perk to unlock unique dialogue options in the game[1]. The options here are: Ethos, Logos and Pathos

  • Ethos - The art of using the power of your authority or your abilities to get your way.
  • Logos - The art of convincing someone with sound logical arguments and reasoning.
  • Pathos - The art of winning people over using stirring rethoric or emotional manipulation.[2]

This needs another confirmation, that will take the players to another window to set up the difficulty of the game.

Game difficulty[]

Four options are available, each with a historical name corresponding to a difficulty:

  • Augustus - Easy
  • Ceasar - Normal
  • Pompeius - Hard
  • Crassus - Insane

Below are two futher options the players can switch on or off: Combat death and Iron man.

  • Combat death: Permanent death to the five companions and player character (game over) and Praetorians guarding the player character and army commanders.
  • Iron man: Manual saving disabled, limited to one autosave.

If players now confirm again, the game will begin.

After mastering the first quest and combat, the game will take the players back to the character creation menu, where they can now begin to set up a class.

Personal combat[]

Combat is similar to its predecessors, with many skills from that game being present. The game features hexagonal grids and turn based battles with a squad of 1-6 player-controlled characters of certain classes. The interface used during combat is also very similar to Expeditions: Viking. The game features five detailed characters who stick with the player character throughout the whole game and Praetorians, which are the bare-bones characters as presented in Conquistador and the mercenaries hired in Vikings.

The class system present in Expeditions: Viking, in which class is determined by a distribution of Stat points, is replaced by a class system similar to Expeditions: Conquistador. The class determines the access to equipment, usage of weapons and with each class having exclusive active skills and roles in combat. There is also no longer a large pool of passive skills accessible to all classes, these are a part of the class system. The Experience points system is also back to determine when skills and statistics are improved, with one skill point being given at each level up.

The game introduces skills being determined by the wielded weapon. Each weapon, although the same weapon, can have different skills altogether and each type of weapon has a pool of different skills availabe, with higher ranking weapon have more skill available and having a larger selection. Unarmed skills, which was a single skill tree in its predecessor, have been expanded and are available to all classes, with each classes having a few skills for their own.

Army battles[]

From the moment that the player character becomes a Legatus, they are also able to participate in Legion battles as commander. These battle consist of military units being represented as blocks on the battlefield with the player being able to determine formations and critical actions during battle. The player picks a Centurion with a set of skills and at at four points in the battle, a Stratagem. The team of centuriones and the chosen stratagems, add to to score of four specialisation, which are changing by enemy stratagems throughout the battle.


Exploring areas in this game is a combination of Conquistador and Vikings. The world exploration is similar to Conquistador, with the ability to explore areas with the party as detailed in Vikings, while the world map is also detailed and the player has the ability to travel the world in detail. Camp management and the distribution of tasks as they were in the two predecessors, is not present in Expeditions: Rome. The Legion Outpost has stations in which resources are made when setting a party member at work, but this does not involve daily tasks.


  • Crafting is no longer a skill, but now requires the collecting of many materials, either gained during exploration or dismantling pieces of armor and weapons, along with a schematic in order to craft an item.
  • Diplomacy is replaced with Ethos, Logos and Pathos, which are three styles of rhetoric as described by Aristotles' book Rhetorica. One is chosen at character creation, with a second one being mastered at some point in the game. Leadership and other skills which give access to certain dialogue, have been removed.

Chapters and acts[]

The game is broken up into 4 acts, namely Act I: Asia Minor, Act II: Africa, Act III: Gallica, and Act IV: Rome. The Legatus also visits Rome in between Acts I and II, as well as between acts II and III. Related: Quests.

Downloadable content[]

Logic Artists have mentioned that there are plans for downloadable content.

Death and Glory[]

The Death and Glory DLC (comparable to an expansion pack), which was released on 12 April 2022 adds the following things:

  • The Gladiator class, which has three specialisations Murmillo, Retarius and Provocator.
  • Adds the weapon type of scissor (dagger with gauntlet), which can only be wielded by the gladiator class.
  • Adds three arenas to Asia Minor, Egypt and Gaul over the acts.
  • Adds arena battles, which involve actions to please the crowd and for each arena, a serie of battles which need to be completed in order to become its champion. The feature for specific arena battles becomes available when being a champion.
  • Four new legendary pieces of armour.
  • Three new Dagger combination skills.
  • Adds the Tactical items Acid flask and Hunting trap.


Please see: Achievements (Rome)



  1. Ingame information from the menu.
  2. Ingame information from the menu.