Crafting is in Expeditions: Rome, no longer a skill and is performed in the Legion Outpost when the armoury is added, instead of by a NPC at the campsite or in a city. It allows the player to craft new items, modify existing items (making a specific property better or change it) and increase the tier of the armor and weapons, making their properties better in general. Tactical items can be crafted, but not improved, as far as known. Instead, the player can dismantle lower rank tactical items and craft the higher version. Crafting materials are returned when dismantling them.
Crafting new items
To craft new items, one needs a Schematic for the to be crafted item and learn it by using the item and then collect the materials to craft it. Materials can be found from slain enemies, containers and dismantling existing items. To start the process, the player needs to assign one Praetorian to craft one or multiple items. Praetorions with the Crafty attribute reduce the crafting time of all items by 20%, whereas the other preatorians take the regular time.
The resulting item always has variations when it comes to its properties and when it comes to weapons, also in the resulting Weapon skills. In the case of upgrading, you can quickly learn of the result and by saving beforehand, being able to reload the game and see if the next attempt yields in properties more favourable (use quick-load). Do note that the properties displayed with a ( ) are permanent, while one (+ and -) is adjustable. When the item is complete, the player can fetch it from a chest located nearby the smith Sextus.
All items of good, pristine and unique quality can be modified at the Legion Outpost. This allows the player to modify one adjustable property each item (other adjustable properties then become permanent). The player can also add an unique property from unique armour and weapons to items of this qualities. Every unique property gained from dismantling unique items can only be used once for all items. See Unique crafting materials for more information about the unique properties and Crafting guide for strategies for applying them to weapon and an unit build.
Learning of crafting recipes
New craftable items can be learned by dismantling the specific item and by finding the Schematic book throughout the world. Most of the them are found as loot inside chests and stranded carts on the world map. Smiths can give the player character new schematics, but it's only for the unique items.
The materials for crafting items are raw materials and intermediate goods, such as shield bosses, weapon handles, pre-made blades, armor plating, sheets of ring mail. An item of regular such as a bow, needs a bowstring and a certain amount of Regular salvage. This very same bow at good quality, now requires an quantity of good salvage as well and the pristine version requires all three types of salvage.
An unique item, like a pristine item, requires all three kinds of salvage, an intermediary good for its type and then the unique material, thus five materials in total.
- Basic armor plate
- Dagger blades
- Heavy armor plate
- Light armor rings
- Medium armor rings
- Strong armor rings
- Javelin tools
- Pike heads
- Shield bosses
- Sickle blade
- Sword blade
- Ceasar's Broken blade (Unique)
- Meteor blade
Equipment can be dismantled for materials at any place, as long as the inventory screen is accessible. The amount of materials yielded is random can differ from item. Worn and regular items will always provide regular salvage. Good and pristine items also offers good or pristine salvage to be used later. The item also sometimes gives an quantity of one item unique needed for the crafting of that type of item, such bowstrings, shield bosses, armor and more when dismantling them.