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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Character traits determine how party members react to decisions taken by the player during the game. Character traits have a large influence on the morale of party members. The five companions have fixed character traits, its uncertain whether this is true for the Praetorians.
Beside character traits, each character also has perks. This may be effects for only useful for the character, but it may also include perks useful for the party or during Legion battles.
Character traits[]
Character trait | Opposing trait | May conflict with traits | Notes |
---|---|---|---|
Arrogant | Humble | Likes to assert superiority | |
Classist | Prefers only to help people of their own class. | ||
Conciliatory | Warmonger | Likes actions that displays openminded ness and learning from other cultures | |
Cunning | Honest | Approves of action involving deception and trickery. | |
Greedy | Generous | Honest, humble | Likes to hoard resources and doesn't shy away from morally questional methods of acquiring them. |
Generous | Greedy | Classist? | Gives resources to those lest fortunate |
Hedonistic | Stoic | Likes to party and have a good time | |
Honest | Cunning | Values openness and truthfulness | |
Humble | Arrogant | Approve of being aware of your short comings. | |
Prideful | Humble | ||
Sexist | Humble | Dislikes when you treat the opposite sex as equals. | |
Stoic | Hedonistic | ||
Skeptical | Superstitious | Likes to question or disregards the gods. | |
Superstitious | Skeptical | Doesn't doubt existance of gods and things supernatural. | |
Warmongering | Conciliatory | Prefers aggressive action an words, never shy away from a fight. |
Perks[]
Perk name | Useful to whom | Effect perk | Restrictions |
---|---|---|---|
Agreeable | PC | Whenever dialogue is choses that fits the other two character traits, the character will gain double morale. | None |
Architect | Group | Reduces the amount of time needed by 20% to develop new Stratagems or create objects for one-use stratagems. | |
Ascetic | Group | The character skips one meal each day, thus consumes only two Rations instead of three | |
Cautious | Army | Increases defenses by 20%, but reduced army agression by 10%. | Praetorian |
Constitution | Group | The individual is able to stall the deterioration of wounds by some time. | |
Crafty | Group | Reduces crafting time by 20% when assiged to the armoury to craft items. | |
Doctor | Group | Allows the character to cure certain type of wounds. | |
Ethos | PC | Gives access to rhetorical style dialogue convincing by skill or authority. | Player character |
First aid | Group | Prevents the wound from deteriotating further, but does not cure it. | |
Freeloader | Group | Reduces the amount of time for a free replenish at the speculatore table by 20%. | |
Logos | PC | Gives access to rhetorical style dialogue convincing by using logic. | Player character |
Medicus | Gives commanders with this trait 10% higher chance of letting legionaires become injured over death. | ||
Pathos | PC | Gives access to rhetorical style dialogue convincing by using emotion. | Player character |
Physician | Group | Allows to cure certain type of wounds. | Triarius |
Reckless | Army | Opposite of cautious. Increases army agression by 20%, but reduces defenses by 10%. | Praetorian |
Recruiter | Group | Increases chance by 20% to recruit a potential Praetorian the same level as the player character, restricted by centurion tent level.
See Legion Outpost for more information. |
|
Scavenger | Group | ||
Scout | Group | Increases movement speed on of the group by 5% | Saggitarius or Veles? |
Self healer | Group | Character is being able to treat her/his own injuries. | |
Social | Army | Character is able to improve army morale by being assigned to the baths. Every 32 hours, character increases army morale by 4 points. | Princeps? |