In case units are out of melee range, they can use blowguns or bows to shoot at enemies at distances. But due to their poorr base accuracy, which is the same as for doctors and scholars and their lack of access to arquebuses, champion are considered the worst ranged units available. And their movement of four hexes, compared to six in median, makes champion, just as soldiers the least mobile units.
When it comes to camping, the highest score in guarding or patrolling is possible if the highest rank for this unit is veteran.
|Stun||Stuns the target for one turn and deal 25% of melee damage.||Attack||2 turns|
|Charge||For each hex the user moves forward to attack with this skill, melee damage is boosted by 5%||Attack||? turns.|
|Swipe||Unit unleashed at an attack which inflicts normal damage on the unit in which is the target and the two units standing in the adjacent hexes of the target who are also in melee of the user of this skill (half-circle attack).||Attack|
Passive skills adviceEdit
Depending on your needs in combat, it's adviced to either pick the following passive skills
In case you would like to improve the offensive skills at melee of a champion with passive skills, it's adviced to the passive skills: strider, which improves mobility by one hex and increases the possible damage from charge slightly. Keen Eye improves the average amount of damage, due to be able to ignore a few points of damage reductions.
In the table below you can find information about equipment access for each rank.
|Rank||Melee weapon||Ranged Weapon||Armour|
|Recruit||3 slots.||3 slots.||10 slots.|
|Men-at-arms||7 slots.||7 slots.||15 slots.|
|Veteran||10 slots.||10 slots.||20 slots.|
|Sergeant||10 slots.||10 slots.||20 slots.|
|Lieutenant||10 slots.||10 slots.||20 slots.|
|Classes Expeditions: Conquistador|
Doctor • Hunter • Scholar • Scout • Soldier
Amazon • Champion • Civilian • Shaman • Trapper • Warrior
Classes • Combat • Passive skills