Armour provides protection to characters during combat. It can be equipped on the head and chest.
Armour can be found as loot, on the over-world map, from completing quests, by crafting while camping, or by paying a smith to craft it for you.
Armour Modifiers
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Melee Protection
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The amount that melee damage is reduced by during combat
Ranged Protection
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The amount that ranged damage is reduced by during combat
Movement Penalty
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The penalty that equipping armour gives to the wearer during combat
Special and Unique Effects
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These modify the wearer's stats, skills and morale, or can modify damage during combat.
Those are for helmets:
- Cursed = -1 morale
- Focusing = +5 mental resistance
- Lucky = +1 morale
- Robust = +5 melee damage resistance
- Strengthening = +10 hit points
- Thick = +5 ranged damage resistance
- Unbreakable = can't be damaged
Those are for armour:
- Agile = +1 movement
- Cursed = -1 morale
- Lucky = +1 morale
- Robust = +5 melee damage resistance
- Strengthening = +10 hit points
- Thick = +5 ranged damage resistance
- Unbreakable = can't be damaged
- Vigilant = +25 to avoid crit
Durability
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Durability lower than 100% will decrease the amount of damage protected during combat. Durability on Armour increases per Hide used while crafting, the same pattern Statistics <=> Hides is used for found Armour.
Chest Armour
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When Crafting Chest Armour one is able to apply Armor schematics wich are randomly found in lootable objects or as quest rewards. Those schematics include:
Armor Oil (+1 Movement), Armor Webbing (+1 Utility Slot), Hardened Leather (Fire Resistance), Armor Padding (Poison Resistance) and Armour Balm (+5 HP Regeneration per Turn)
Cloth Armor: Hides to craft: 2 - 20 Movement penalty: 0 Armor schematics required: 1
Hide Armor: Hides to craft: 21 - 40 Movement penalty: -1 Armor schematics required: 2
Lamellar Armor: Hides craft: 41-60 Movement penalty: -2 Armor schematics required: 3
Chain Mail: Hides to craft: 61-80 Movement penalty: -3 Armor schematics required: 4
Statistics:
Melee Damage Reduction: 1%-40% Ranged Damage Reduction: 1%-40%
Helmets
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Fur Helmet Hides to craft: 3 (minimum) - 7 (maximum) Accuracy penalty: 0%
Leather Helmet: Hides: 8 (minimum)- 13 (maximum) Accuracy penalty: 0%
Steel Cap Helmet: Hides: 14 (minimum) - 19 (maximum) Accuracy penalty: 5%
Aventailed Helmet: Hides: 20 (minimum) - 25 (maximum) Accuracy penalty: 10%
Masked Helmet: Hides: 26 (minimum) - 30 (maximum) Accuracy penalty: 20%
Statistics:
Melee Damage Reduction: 1%-10% Ranged Damage Reduction: 1%-10% Mental resistance: 1%-10%
Whereas 1%= 1 Hide